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Update 09/24/17

News and Announcements from the Staff.
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TR-Odwerki

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Update 09/24/17

Post#1 » 24 Sep, 2017 7:47 pm

Good afternoon community, the latest update from the Dev Team has arrived. The Team has continued to work towards resolving the issue with Patch 10.1. Your continued patience has been greatly appreciated as we determine the best course of action to bring you this patch. We hope to shed a bit of light on the internal workings of the patching issue, and the progress that has been made.

In addition, we've included an update on ongoing Art and Lore related projects. We hope you enjoy a glimpse into the future for Rhyldan that is Condorslug.


Build Update:
We know everyone has been waiting for what seems like forever on the update. We want to say thank you for all your patience and feedback. Currently, we have the new cache built and finished. The current problem is an unusual amount of files that were being saved to the ScriptData file that was greatly slowing down the process. Currently, we are working on building the cab files for the executable. Each time we find additional files that are not needed we have to go through and remove those and start the process over.

Though this may not seem like a lot of work, here are some basic numbers to give an understanding of what we are cleaning up:
187,352 revision files saved to the ScriptData directory (non HE version files).
39,752 are the current non HE versions

There were a few custom scripts that we found that were creating unique revision history files (with unique extension name every time) with each save that we made from Quest/Missions to dialog to NPCs. This is a lot to have built up over the years, and with the recent work, I believe we had finally hit that threshold.

We believe we have found all of these custom scripts and disabled them, and reverted back to using HE's default revisioning system. Once this task of cleaning these up and having a successful build is finished, it will not be an issue any longer.

Upcoming steps:
Successfully build the final CAB files
Build the individual installers
Compile
Include the Steam API work
Submit to steam
Wait for approval
Rejoice!



Steam Changes and Progress:
Steam Changes: For our steam users, we would like to let you know that there have been several changes. Since 2015 October there have been approximately seven updates to the processes within the steam pipeworks API. These updates include but not limited to changes to DPI scaling (currently we have a bug with the scale on the steam clients only), Steam social interfaces, and varies API changes. We have been applying the new changes and process and have updated our processes to match. Additional changes and additions will continue as we push into the new requirements from steam. These changes will help us with clean updates in the future.

Steam Progress:
Even with some of the new requirements and methods, the Process of updating steam is fairly straightforward in most of the build. Since we have the build compiled from that engine we will upload this via Steam SDK into the steam repository. After we will assign this build to our testing branch for Quality Assurance testing prior releasing to the public branch. Once we feel that the build is ready to push forward we will schedule a patch and patch the live production servers. After ensuring the integrity of the servers update we will push the steam to all end users and the update will be complete.


Backer Perks:
I want to start off with an official thank you to everyone who backed The Repopulation be it Early Access or one of the many rounds of Crowdfunding. If it were not for your generosity, and support we would not be where we are today. That being said I think it is time for a bit of transparency. Idea Fabrik did not receive the funds accumulated during these fundraisers. Due to this, we will not be able to authorize refunds for said funding purchases.

We want you to know we consider providing you with adequate in-game compensation for your pledges high priority. To do so we've begun cataloging the perk information we were provided by A&BT. This will allow us to properly plan for creating the necessary compensation packages. We'll release more detailed information throughout Alpha and Beta due to the nature of some pledge rewards. Thank you for your continued patience.

New Things to come:
With all new things come change. We invite you to enjoy the change of seasons with a preview of world changes for Rhyldan. As a previous team member with A&BT, I've had the opportunity to witness the evolution of the lore and world design over time. I hope to put to rest any anxiety that the Core Lore would be dismissed. Idea Fabrik has made great efforts to work with original team members to keep the vision of Repop intact. We've also taken into consideration areas of the Lore that were in need of revision.

It has been an eye-opening experience to play a part in planning for the coming world revamp. Please keep in mind that even though the map may seem drastically changed it was done so with Core Lore in mind. Each change planned allows for opportunities to expand not only the in-game world but the Lore itself.

Art Assets:
During the past month, we've continued efforts to update, and refresh art assets. Among the original assets flora, as well as geo features, were recently finished. Our Art Team will continue to create new flora and geo features which include harvestable versions.

Rhyldan is rich in previously unsupported visual Lore. That's why I'm extremely excited to include the news that Art will soon be turning their sights towards buildings and structures in addition to landforms. They'll work to introduce new regional styles that compliment their factions architectural appetites. That's not to say the more common style built from the Northern Star itself shouldn't be considered a marvel of modular construction. We look forward to seeing these visual Lore cues come to life over time.
Image
Image
You'll be able to see the current art cleanup efforts within the 10.2 update and beyond. New art assets will make their way slowly top side after 10.2 with the revamp.
Content Lead
"A book is less important for what it says than for what it makes you think." - Louis L'Amour

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Cale

Early Access
Posts: 16

Re: Update 09/24/17

Post#2 » 24 Sep, 2017 8:35 pm

nice.

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Landru
Posts: 33

Re: Update 09/24/17

Post#3 » 24 Sep, 2017 10:53 pm

Very cool looking map. I can't wait for the patches to start coming. Great work team.

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HydroTek

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Posts: 597

Re: Update 09/24/17

Post#4 » 25 Sep, 2017 4:18 am

Thank you Odi, that is a nice write up of the updates, glad to hear the lore is still intact, I know you put a lot of work into it :) Looking forward to getting back in the game.
.
-- In my defense -- I was left unsupervised

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HolyAvengerOne

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Re: Update 09/24/17

Post#5 » 25 Sep, 2017 4:45 am

Glad for the update, but who are you? I mean, your name is red but..? No intro, first post in almost 3 years. That was very jack-in-box-y.
| “We can't solve problems by using the same kind of thinking we used when we created them.” -A.E.

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HydroTek

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Posts: 597

Re: Update 09/24/17

Post#6 » 25 Sep, 2017 5:05 am

HolyAvengerOne wrote:
25 Sep, 2017 4:45 am
Glad for the update, but who are you? I mean, your name is red but..? No intro, first post in almost 3 years. That was very jack-in-box-y.
Really? You on crack? Surely you know the OP
.
-- In my defense -- I was left unsupervised

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TR-Odwerki

TR Staff
Posts: 293

Re: Update 09/24/17

Post#7 » 25 Sep, 2017 6:03 am

HydroTek wrote:
25 Sep, 2017 4:18 am
Thank you Odi, that is a nice write-up of the updates, glad to hear the lore is still intact, I know you put a lot of work into it :) Looking forward to getting back in the game.
Hello, Hydro I'm happy to see you're still an active member of the Repop community, it was always a joy working with you. The Team put a lot of effort to build the Lore, and I'm excited to be part of seeing it continue to grow.
Content Lead
"A book is less important for what it says than for what it makes you think." - Louis L'Amour

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HolyAvengerOne

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Re: Update 09/24/17

Post#8 » 25 Sep, 2017 3:20 pm

HydroTek wrote:
25 Sep, 2017 5:05 am
HolyAvengerOne wrote:
25 Sep, 2017 4:45 am
Glad for the update, but who are you? I mean, your name is red but..? No intro, first post in almost 3 years. That was very jack-in-box-y.
Really? You on crack? Surely you know the OP
Yes I do but anyone who's joined in the last 3 years likely don't. And I surely had no idea that she was back on the new team.

Feels to me like a proper re-introduction would have been appropriate. What does she do now? What's her responsibility on the team? The OP speaks in part at the first person, so I assume she's been very involved in the development?

I see that she's already ignored my post, great start.
| “We can't solve problems by using the same kind of thinking we used when we created them.” -A.E.

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horendis

Early Access
Posts: 6

Re: Update 09/24/17

Post#9 » 25 Sep, 2017 4:06 pm

Thanks for the update. Great stuff to look forward to!

(By the way... Unless you purposely changed it, Tiq Sennu Prison is mis-spelled as Tiq Sennu Prision on the map.) : )
aka Youch.

mikeathhs2011
Posts: 1

Re: Update 09/24/17

Post#10 » 25 Sep, 2017 11:09 pm

Love to see the new updates coming soon.
Cant wait to see them in action and play with everyone.
I'm off and on player due to work and family life but great concepts
and cant wait!!

Mike

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TR-Odwerki

TR Staff
Posts: 293

Re: Update 09/24/17

Post#11 » 26 Sep, 2017 12:00 am

horendis wrote:
25 Sep, 2017 4:06 pm
Thanks for the update. Great stuff to look forward to!

(By the way... Unless you purposely changed it, Tiq Sennu Prison is mis-spelled as Tiq Sennu Prision on the map.) : )
Not intentional, it's funny how little things like that go unnoticed until a fresh pair of eyes find it. Thank you for letting me know, we'll get that corrected on our documentation. :smile:
Content Lead
"A book is less important for what it says than for what it makes you think." - Louis L'Amour

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TR-Odwerki

TR Staff
Posts: 293

Re: Update 09/24/17

Post#12 » 26 Sep, 2017 12:28 am

mikeathhs2011 wrote:
25 Sep, 2017 11:09 pm
Love to see the new updates coming soon.
Cant wait to see them in action and play with everyone.
I'm off and on player due to work and family life but great concepts
and cant wait!!

Mike
Thank you :) We are ecstatic to be able to start sharing these planned changes with you all. The map revamp means giving the players more room to grow and connect with the world of Rhyldan and as a community. Looking forward to bringing you future updates, and seeing your feedback.
Content Lead
"A book is less important for what it says than for what it makes you think." - Louis L'Amour

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HolyAvengerOne

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Re: Update 09/24/17

Post#13 » 26 Sep, 2017 4:51 am

Still ignoring my post, amazing. Do you seriously believe that's the right thing to do pr-wise? You probably do, given how incompetent you guys seem on that front.

Why not just act normally and answer a valid concern instead of roiling in complacency only replying to the posts that make you feel good?

Public relations are harder than you think and you need it most than you realize if you're to sell this game.
| “We can't solve problems by using the same kind of thinking we used when we created them.” -A.E.

Is-ith

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Posts: 895

Re: Update 09/24/17

Post#14 » 26 Sep, 2017 5:48 am

HolyAvengerOne wrote:
26 Sep, 2017 4:51 am
Still ignoring my post, amazing. Do you seriously believe that's the right thing to do pr-wise? You probably do, given how incompetent you guys seem on that front.

Why not just act normally and answer a valid concern instead of roiling in complacency only replying to the posts that make you feel good?

Public relations are harder than you think and you need it most than you realize if you're to sell this game.
I'm sure it probably just got lost in the posts. But a friendly reminder probably helps.

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TR-Raynie

TR Staff
Posts: 190

Re: Update 09/24/17

Post#15 » 26 Sep, 2017 1:33 pm

HolyAvengerOne wrote:
25 Sep, 2017 3:20 pm
Feels to me like a proper re-introduction would have been appropriate. What does she do now? What's her responsibility on the team? The OP speaks in part at the first person, so I assume she's been very involved in the development?
Not everyone is comfortable posting details of themselves on the forums. TR-Odwerki posted here to deliver much anticipated update information and I feel she did an amazing job in doing so. If you read the entire update as well as the signature on the post you can surmise she is the lore and content lead and is very passionate about her job. She mentioned being on the former team so she has experience in what she does.
Clicking on the TR-Staff link on the bottom of the forums will bring up a list of everyone on the staff with a forum account. Most of those team members have not given any introduction/bio posts so it doesn't seem odd to me that one was not posted for TR-Odwerki.

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HolyAvengerOne

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Re: Update 09/24/17

Post#16 » 26 Sep, 2017 2:01 pm

Is-ith wrote:
26 Sep, 2017 5:48 am
HolyAvengerOne wrote:
26 Sep, 2017 4:51 am
Still ignoring my post, amazing. Do you seriously believe that's the right thing to do pr-wise? You probably do, given how incompetent you guys seem on that front.

Why not just act normally and answer a valid concern instead of roiling in complacency only replying to the posts that make you feel good?

Public relations are harder than you think and you need it most than you realize if you're to sell this game.
I'm sure it probably just got lost in the posts. But a friendly reminder probably helps.
Lol! Good one.
| “We can't solve problems by using the same kind of thinking we used when we created them.” -A.E.

mark162
Posts: 9

Re: Update 09/24/17

Post#17 » 26 Sep, 2017 2:17 pm

HolyAvengerOne wrote:
26 Sep, 2017 4:51 am
Still ignoring my post, amazing. Do you seriously believe that's the right thing to do pr-wise? You probably do, given how incompetent you guys seem on that front.

Why not just act normally and answer a valid concern instead of roiling in complacency only replying to the posts that make you feel good?

Public relations are harder than you think and you need it most than you realize if you're to sell this game.
There is no reason to be rude. This staff is doing an amazing job with the situation that they have. How about just being an adult. Sounds like someone is upset that they are not allowed on the inside anymore.

If I were an admin of this forum, you would be getting a vacation.

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HolyAvengerOne

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Re: Update 09/24/17

Post#18 » 26 Sep, 2017 4:18 pm

mark162 wrote:
26 Sep, 2017 2:17 pm
HolyAvengerOne wrote:
26 Sep, 2017 4:51 am
Still ignoring my post, amazing. Do you seriously believe that's the right thing to do pr-wise? You probably do, given how incompetent you guys seem on that front.

Why not just act normally and answer a valid concern instead of roiling in complacency only replying to the posts that make you feel good?

Public relations are harder than you think and you need it most than you realize if you're to sell this game.
There is no reason to be rude. This staff is doing an amazing job with the situation that they have. How about just being an adult. Sounds like someone is upset that they are not allowed on the inside anymore.

If I were an admin of this forum, you would be getting a vacation.
Whatever job this staff is doing is fine and what I'm saying doesn't mean that I don't see that. But getting an update from a staff member we didn't know was back is weird, and then just ignoring my post about it is rude, period.

I understand you feel the need to take their defense but letting loose behaviour about pr and community handling prevail doesn't help anyone.
| “We can't solve problems by using the same kind of thinking we used when we created them.” -A.E.

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HolyAvengerOne

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Re: Update 09/24/17

Post#19 » 26 Sep, 2017 4:33 pm

TR-Raynie wrote:
26 Sep, 2017 1:33 pm
HolyAvengerOne wrote:
25 Sep, 2017 3:20 pm
Feels to me like a proper re-introduction would have been appropriate. What does she do now? What's her responsibility on the team? The OP speaks in part at the first person, so I assume she's been very involved in the development?
Not everyone is comfortable posting details of themselves on the forums. TR-Odwerki posted here to deliver much anticipated update information and I feel she did an amazing job in doing so. If you read the entire update as well as the signature on the post you can surmise she is the lore and content lead and is very passionate about her job. She mentioned being on the former team so she has experience in what she does.
Clicking on the TR-Staff link on the bottom of the forums will bring up a list of everyone on the staff with a forum account. Most of those team members have not given any introduction/bio posts so it doesn't seem odd to me that one was not posted for TR-Odwerki.
Thanks for taking the time to explain. Without getting into details, I still think a 1-liner intro like "I'm baaack" would have been the right move.

Sarrene has asked me to drop the topic though, so I'm done here.

Good luck.
| “We can't solve problems by using the same kind of thinking we used when we created them.” -A.E.

Lotharen

Early Access
Posts: 50

Re: Update 09/24/17

Post#20 » 26 Sep, 2017 5:50 pm

I'm glad to see things moving forward! This was a great post and I look forward to reading more. There are NO sandbox games in the foreseeable future and I would love for this to come to fruition as a finished game.

On the art side of the house - are characters going to get a revamp as well? I hate to say it but player characters are a bit on the fugly side, specially the females. I for one am a bit of a graphics snob, if the characters (and animations) don't look decent it takes away from the game for me.

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TR-Raynie

TR Staff
Posts: 190

Re: Update 09/24/17

Post#21 » 26 Sep, 2017 5:58 pm

Lotharen wrote:
26 Sep, 2017 5:50 pm
- are characters going to get a revamp as well? I hate to say it but player characters are a bit on the fugly side, specially the females.
They are indeed going to get a revamp. I can't say for sure when we'll see all of those art changes as that team has a lot on their plate updating things but it is happening!

Lotharen

Early Access
Posts: 50

Re: Update 09/24/17

Post#22 » 26 Sep, 2017 6:02 pm

TR-Raynie wrote:
26 Sep, 2017 5:58 pm
Lotharen wrote:
26 Sep, 2017 5:50 pm
- are characters going to get a revamp as well? I hate to say it but player characters are a bit on the fugly side, specially the females.
They are indeed going to get a revamp. I can't say for sure when we'll see all of those art changes as that team has a lot on their plate updating things but it is happening!
Oh man this is so good to hear! Me and my wife have been stoked for this game for quite some time but have been waiting to really get into it until things have been ironed out a bit more. I even helped with a few tests back in the day - which was quite fun! Thanks for the info, its greatly appreciated.

holmesc

Early Access
Posts: 1

Re: Update 09/24/17

Post#23 » 29 Sep, 2017 12:06 am

Can't wait.

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Maev

Backer Rnd2
Posts: 43

Re: Update 09/24/17

Post#24 » 29 Sep, 2017 12:24 am

I like the look of the new map!

In redoing the map and since you guys built the engine, does that mean the zone tearing that happens will be addressed at the same time or at a later date? As a programmer myself I know how difficult it can be to inherit somebody's else's spaghetti code, so props to the coders and everybody for taking on the challenge.

Oh and I remember you Hydro :-D You probably don't remember me though ;)

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HE-Sarrene

TR Staff
Posts: 94

Re: Update 09/24/17

Post#25 » 29 Sep, 2017 12:26 am

Good evening Maev,
Could you explain to me about " zone tearing" please?

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