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Continue ReadingMay update Part 5: Art OptimizationsWelcome to the last part of the May (and now June) updates. Do not worry, we will have another update coming out end of the month to keep you all apprised of the work we have done this month, what to expect and a few other sneak peeks.Art assets have been a challenge in and of themselves. One of the things we are focusing on as we build the new Island is the art. It is not so much about the style as it is the overhead and errors related to the art. We are working at this and updating some of the visual aspects of the art as well. In some cases this is...
Continue ReadingMay update Part 4: The UIThe Repopulation UISeveral systems currently are quite heavy or taxing on both the server and the client. However, one that seems to be getting my attention more and more...
Continue ReadingMay update Part 3: Harvesting SystemAfter going through the system and listening to the players, we have worked up a new harvesting system that will be developed after the Inventory system. This is...
Continue ReadingMay update Part 1: Details, Starter IslandHappy Tuesday everyone and Happy Memorial Day. I hope all have had a fun and safe weekend. This post has become a rather long book, so we will be posting...
Continue ReadingIt is Developer update time! In this update we have included progress on the Repop cleanup, recap of the A.00.00.00 update, new changes/fixes coming and some new additions coming into the next...
news engineerWe're pleased to say that once again it's time for an update. We'd like to start with a big Thank you for your continued patience. Your participation in our Discord channel, Steam Forum, Official...
news engineer    Happy February everyone. The last 45 days has been quite interesting. First I would like to start by introducing TR-Karak. She will be handling a lot of the...