15.5.1 has been finalized and will be hitting the live servers on Tuesday, June 9th. Let's take a look back on the larger changes from this update.
Combat tweaking has continued as we work our way towards shaping its status for launch. We've added new stances for Healers and Pet types. Pure pet types have a variety of new abilities to help aid you in that role. There are new abilities which can only be used when Dual Wielding, new area based healing abilites, and AI pathfinding improvements. We also spent quite a bit of time restructuring skill ranges, accentuating weapon differences, and adding additional abilities. Dazes and aggro range reducers such as Unthreatening Approach are now much more effective.
We've added Storage Units to the housing system. You can use these like a bank but attached to your home. Players can upgrade the number of slots available using in game credits. Player Shops have also been improved in a number of ways. Shops are now included when you store or unstore homes, can now be searched, and use a new flagging system. The structure and furniture window is also better sorted now into many different categories.
The mission system also saw some major improvements in this build. At the forefront of these is a new and improved long range marker system which allows you to view mission locations from throughout the region. In addition to this a good number of missions can now be shared with other players of your group. If a mission can be shared its Share button will be clickable when you view its full details (right click from the Mission Tracker). A variety of new tutorial, storyline, and mastery missions were also introduced, and a new hidden ability was also added. This includes new tutorials for the recently implemented Diplomacy Minigame, and new Haggling minigames which are initiated by numerous missions.
Work also continues on improving the User Interface, including numerous improvements to the Crafting, Harvesting, and Surveying interfaces. A new high end dungeon was opened in Timbertol on the OWON side. PvP damage numbers were tweaked and buff/debuff durations can be different in PvP as compared to PvE. Roads were improved on the FPR side, many bugs have been squashed, and much more. You can read the full build notes below.
Added adversarial camp opportunities to Galloway.
Significant improvements have been made to NPC pathfinding to avoid situations where NPCs path into or through walls. Paths are also better smoothed client side.
Auctions and Work Orders
The Auction Search Category (Items, Fittings, Crafting Components) is now remembered each time you open the window, within the current play session.
Tracking now features a beeping audio which beeps faster the closer you are to your target. This is useful when you are in a three dimensional space where maps and arrows do not accurately reflect NPC position.
The pub jukebox music is now better occluded.
Racers now have varying audio levels based on speed.
Crawlers and some other types of robots have new sound effects.
We've made another round of combat tweaks. This goal of this round of tweaks was to take better advantage of openings, and to make it easier for weapon lines to chain off their own abilities, while trying to accentuate the differences between various weapon types.
Improved action mode's support of friendly self only or group abilities.
Improved determination of healer contributions to combat. They should see the "That would be stealing" message less often.
Combat effects which can stack will no longer give the full value for multiple stacks. Each additional stack will instead add 33% of the original value.
The Defense Conscious debuff which is activated from numerous melee abilities is now treated as an opening which other abilities can be enhanced by.
NPC's of Above Average or higher difficulty ranks have received a hit point boost. This is small at lower ranks and grows significantly for bosses and raid bosses.
Dazed entities are no longer able to move.
Improved how dispelling effects work so that some of them can dispel an unlimited amount of effects.
There is now greater variety to NPC damage types.
Added new Lesoo tent models to several Lesoo dens, and adjusted their spawn locations to accommodate.
Reduced the respawn rate of Lesoo and Lurker Scout and Raid camps.
Bandits have begun to grow brave in various areas, placing barriers on the roads and ambushing travelers. There are new engagements in numerous areas revolving around this.
The F.S. Supply Post will now respawn guards more quickly after the Lurkers have been cleared out, and lurker raids are less frequent.
Added 74 new ability icons. Unarmed, Entertainment, and Thrown weapons received the largest number of updates.
Added 4 new lesoo tent models.
Composite Armor is now a flat grey color to make it easier to dye properly.
The Vendetta Armor Set now has correct color tinting regions.
Updated numerous older icons which had no background to include one.
Improved occlusion and thus frame rate in Freedomtown.