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Share your ideas and suggestions for The Repopulation
Posts: 8


Post#1 » 04 Jan, 2019 1:54 am

Thought of a New skill line - Rocket Launchers. Has that been suggested/thought of?

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TR Staff
Posts: 221

Re: Suggestion

Post#2 » 04 Jan, 2019 3:01 am

I dont know.. maybe?? ;)

Posts: 8

Re: Suggestion

Post#3 » 09 Jan, 2019 1:10 am

More suggestions I thought I would put out there (once the core stability is addressed).

1. To give killing bosses incentive apart form yes I killed it, have the bosses drop weapons/armor/fittings that are unique and not obtainable other ways. All would still degrade like other weapons/armor/fittings.
1a. The weapons could have a higher base damage or better fitting effectiveness.
1b. The armor could have more defense or better fitting effectiveness.
1c. The fittings could go into the fitting slots, but not be restricted to have skill points. That way anyone of various skill levels could fit it.

2. Specialisation skill line - example you get certain skill levels in current skills, it opens a new more specialised skill line.

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Combat Wombat

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Posts: 248

Re: Suggestion

Post#4 » 09 Jan, 2019 1:20 am

Bosses definitely need some unique loot tables but they should drop rare ingredients that make fittings better to keep crafters in loop. Definitely need skill lines that are actually flushed out, so many skills that seem to have no purpose other than to give you another number to iterate through.
You can give a man fire and he will be warm for a day, but set him on fire and he will be warm for the rest of his life.

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