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Continue ReadingWe’d like to start off by wishing everyone a ghoulish Día de Muertos, All Hallows Eve, Samhain and Halloween! As October winds down it brings with it our monthly update. So let's jump right in.   Test Patch Update The last two tests we did gave us some very valuable information. With the additional cleanup, we’ve progressed 30% further than our previous push attempt. This has given us valuable data to base the direction of Novembers testing. On saying that, documentation and cleanup will continue. We hope to have some more specific information for you in coming news...
Continue ReadingPCC and Optimizations Update Today's update is to spotlight some of the team's recent work. The following information is to provide a developers side glimpse into what we've been up to most...
Continue ReadingGood evening and Happy Friday community, we hope this update finds you well. We wanted to update you on the progress of the patch, hotfixes, and a bit of current work. as always we thank you for...
Continue ReadingWhile we continue to work diligently to get our first update out to you to test, we wanted to use this month’s update to address some recurring player questions and concerns. Alpha, Beta and...
Continue ReadingMay update Part 5: Art Optimizations Welcome to the last part of the May (and now June) updates. Do not worry, we will have another update coming out end of the month to keep you all apprised of the...
Continue ReadingMay update Part 4: The UI The Repopulation UI Several systems currently are quite heavy or taxing on both the server and the client. However, one that seems to be getting my attention more and more...
Continue ReadingMay update Part 3: Harvesting System After going through the system and listening to the players, we have worked up a new harvesting system that will be developed after the Inventory system. This is...