Happy New Year everyone!
Now that our first two official game updates last month (00.00.12 and 00.00.13) that included combat overhaul and two area overhauls are out. We now want to let you know what we are working on and what is coming up this year. We have a lot of work ahead of us, but are really looking forward to kicking this year off with a headstart. This update will review the past hotfixes we have made since the 0.00.13 on 20 December, and then go over what we are working on now and what is planned short term.
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Happy Holidays everyone!
We are very excited to give you this months update, as it also includes a patch date for the game update. We have gone through several iterations of tests, each one...
We’d like to start off by wishing everyone a ghoulish Día de Muertos, All Hallows Eve, Samhain and Halloween! As October winds down it brings with it our monthly update. So let's jump right...
PCC and Optimizations Update
Today's update is to spotlight some of the team's recent work. The following information is to provide a developers side glimpse into what we've been up to most...
Good evening and Happy Friday community, we hope this update finds you well.
We wanted to update you on the progress of the patch, hotfixes, and a bit of current work. as always we thank you for...
While we continue to work diligently to get our first update out to you to test, we wanted to use this month’s update to address some recurring player questions and concerns.
Alpha, Beta and...
May update Part 5: Art Optimizations
Welcome to the last part of the May (and now June) updates. Do not worry, we will have another update coming out end of the month to keep you all apprised of the...